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Wild dose kickstarter
Wild dose kickstarter






What’s more, buildings don’t take damage so defeat rarely sets you back. You can only attack one player per turn and previously attacked players are generally safe for the remainder of the round. But your intended victim can protect their buildings with cards from their hand, stealing the points you so rightfully attempted to pillage! Successfully attacking is simply a case of comparing your attack score against a building’s defensive score – equal or more and you win. Attacking and DefendingĪttacking an opponent’s building gives you points, and defeating several buildings in a row rewards you with even more points. All this retail choice means you can be working out what to purchase for a while and, unless they’re being attacked, your opponents can be waiting patiently for you to finish deciding. Players can also purchase upgrades to their Town Hall, increasing its defence and the number of buildings they’re allowed to have. Odin’s Path cards flow in a river along the top of the board and are a hodgepodge of useful items, special abilities and combatants. The static Units (used for attacking) and Defence cards go into your deck, whilst Building cards are permanent features and can do nifty things like storing extra gold/beer or increasing your hand limit. The market of 17 cards available to purchase with Units and Defence cards on the left, Buildings on the right and Odin’s Path across the top. In most deck builders the market of cards is either static (the same cards all game) or a river (a constantly changing selection of cards). Buying CardsĬards can be purchased from the top two-thirds of the board using combinations of beer and gold.

wild dose kickstarter

The central board with its plethora of cards. On their turn players can buy cards, attack their opponents and achieve goals. Each player starts with a single building (the Town Hall) and a deck of 10 cards consisting of beer, gold and Viking warriors. Crucially, it’s a deck builder where player interaction is embedded in its very core. Vikings Gone Wild is a deck builder: players each have a deck of cards which they add to and improve over the course of the game (check out other deck builders here). As Sól sets on the game, the highest scoring Viking clan wins. In Vikings Gone Wild players represent Viking clans, vying for victory points by attacking, defending and developing, as well as through achieving individual and communal goals. Welcome to the world of sheep cannons, elf archers and magic hammers. These are Nordic ninjas and Baltic berserkers, with horns on their helmets and beer in their beards. Today we’re talking about Vikings Gone Wild, a card game that merrily eschews realism and fully commits to the Scandinavian stereotype.

wild dose kickstarter

They irrevocably changed the world, with traces found as far apart as Newfoundland and Baghda–

wild dose kickstarter

The Vikings: a nautically advanced culture originating in Scandinavia before the last millennium.








Wild dose kickstarter